Balance Changes
First of all, thank you to TOPDECKTIMMY, Scuttle, Cody, Calvin and other community members for providing feedback and ideas! Community help is greatly appreciated!
Lyonar
Divine Bond
[Old] Lyonar | Rare | Spell | 1 | Set a minion’s attack equal to its Health.
[New] Lyonar | Rare | Spell | 1 | Give a minion: “This has Attack equal to its Health”.

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Bond seems fine from the balance perspective, but some players still get frustrated by it. Additionally, players get confused by the fact that old Bond is undispellable (permanent “set” effects like Divine Bond, Equality Constraint and Mark of Solitude are not dispellable). We are changing the card to increase the overall player enjoyment – new effect is weaker and it’s dispellable.
Silverguard Squire
[Old] Lyonar | Common | Minion | 1 | 1 / 1 | Opening Gambit: Give allies directly in front and behind your General +1/+1.
[New] Lyonar | Common | Minion | 1 | 1 / 4

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Squire has an interesting effect but it gets overshadowed by Daybreaker, War Surge and Halo Bulwark. It seems that Lyonar players would prefer a cheap body to carry the buffs instead of another source of buffs. Thus, we’re reverting it to its previous version.
Sunforge Advance
[Old] Lyonar | Common | Minion | 4 | 4 / 5 | When this attacks, add a Fading True Strike to your action bar. It costs one less.
[New] Lyonar | Common | Arcanyst | 5 | 3 / 5 | Opening Gambit: Fill your action bar with True Strikes. Zeal: The first True Strike you play each turn costs 0.

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Sunforge Advance is largely disliked, so we are replacing it with a new card – War Judicator. It is supposed to serve as a pseudo-draw engine for Daybreaker decks as well as a tie-in for upcoming Arcanyst rework.
Eonbound Phalanx
[Old] Lyonar | Epic | Spell | 6 | Summon a column of 1/3 Recruits.
[New] Lyonar | Epic | Spell | 6 | Summon a column of Recruits. They have Shield until the start of your next turn.

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Eonbound’s effect is underwhelming for its cost. This buff is supposed to help both Eonbound as well as Dynasty Standard. Additionally, we’re clearing up the text by removing unnecessary mention of Recruits’ stats.
Songhai
Onyx Bear Seal
[Old] Songhai | Epic | Spell | 2 | Transform a minion into a Panddo.
[New] Songhai | Epic | Spell | 3 | Transform a minion into a Panddo.

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2 mana OBS was a temporary change to help Songhai when they were weaker. Currently faction seems to be in a good spot so they don’t need cheap removal anymore.
Vetruvian
Imperial Saboteur
[Old] Vetruvian | Rare | Minion | 2 | 2 / 2 | Nearby enemies have -1/-0.
[New] Vetruvian | Rare | Minion | 2 | 2 / 3 | Opening Gambit: Give a nearby minion -2/-0 until your next turn.

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Sand Howler
[Old] Vetruvian | Epic | Dervish | 4 | 4 / 4 | Opening Gambit: Give a nearby minion -4/-0 until your next turn.
[New] Vetruvian | Epic | Dervish | 4 | 4 / 4 | Nearby enemies have -1/-0.

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Swapping the effects of Sabo and Howler back due to community request.
Abyssian
Shadow Watcher
[Old] Abyssian | Common | Minion | 3 | 3 / 2 | Deathwatch: This gains +1/+1.
[New] Abyssian | Common | Minion | 3 | 2 / 3 | Deathwatch: This gains +1/+1.

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A buff to help swarm decks a little.
Vanar
Arctic Displacer
[Old] Vanar | Common | Vespyr | 4 | 4 / 6 | Airdrop Opening Gambit: Stun a nearby minion.
[New] Vanar | Common | Vespyr | 4 | 4 / 4 | Airdrop Opening Gambit: Stun a nearby minion.

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4/6 statline on Displacer was pushed so we’re bringing it down now that players have noticed the card.
Neutral
Battlefield Warden
[Old] Neutral | Rare | Minion | 3 | 3 / 3 | Minions cannot be played on this row or column.
[New] Neutral | Rare | Minion | 3 | 3 / 4 | Minions cannot be played on this row or column.

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A nudge change.
Riftwalker
[Old] Neutral | Rare | Minion | 3 | 2 / 1 | Airdrop Opening Gambit: Deal 2 damage to the nearest unit in front, behind, above, and below this.
[New] Neutral | Rare | Minion | 3 | 2 / 3 | Opening Gambit: Deal 2 damage to the nearest unit in front, behind, above, and below this.

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Trading Airdrop for more health. Riftwalker is a backer card and we’re making this change following the backer’s request.
Bug Fixes
- Fixed Deja-Vu Engineer summoning the first minion instead of the last one if multiple Dying Wish minions died in the same turn.
Other
- War Surge going to 1 mana had less impact than anticipated so we’re keeping it, for now.
- You may have noticed that Rasha’s Curse was renamed to Rasha’s Blessing. Now that the boss battle is over, this cosmetic change is gone as well. But stealthy card renames are fun in their own way, so you may find another card being slightly different.
- Edited challenges 2-4, 3-3 and 5-4 to account for card changes.
- Removed replace limitation for challenges – previously, challenges were created with 0 replaces available.
- Backtick (
`
) shortcut to copy the game ID for bug reporting now works independently of player’s input language. - Added a notification that game ID was copied.
- Improved application telemetry for debugging and support.
Added search tags for the cards with an apostrophe in the middle:
- Zir’An Sunforge
- Grandmaster Z’ir
- Staff Of Y’kir
- Wind Shrike (Staff Of Y’kir)
- Zen’Rui, the Blightspawned
Now you can search for Z’ir by typing “Zir”.